Highlights

Sunday, 10 November 2013

20XX's Seventh Gen Favs #19 - Devil May Cry 4
















Mechanically stranded in the middle of 2001, players are led up and down a garden path throughout. Chance of environmental interaction? Nil. Invisible walls? Absolutely everywhere. The world of Devil May Cry 4 is nothing more than baroque set dressing, prettying up your smash, pow, thumps. Were DMC4 in any way about exploration this would be an unforgivable sin. Thankfully, it isn't. Although the game does have an element of treasure hunting, it's really only about pulverising enemies in an overwhelming mess of aerial rave assaults. Styles, guns and arms raced through in an unending succession of linkable jabs and thwacks. It's preying on every fractional weakness you're presented with. It's a throwing a sonic boom with Guile then rushing in for the tick-throw. It's taking out Resident Evil's Tyrant with only a knife. It's playing Virtua Cop with both guns. It's pure video games. It's all of these things, endlessly repeating minute after minute. It's Devil May Cry.

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