Although the campaign did nothing for me, I did have some fun with Resident Evil 6's Mercenaries Mode. The dodging, leaping special moves Capcom weaved into the disappointing sequel worked well in the context of that survival mode's open plan gameplay. This tie-in for the PC crowd ups the ante, not just by sprinkling in characters from Valve's fantastic Left 4 Dead series, but also by upping the crowd count considerably. It's a tactic that has paid dividends for Capcom before, the PC issue of Devil May Cry 4 boasted a bonus difficulty level that flooded the screen with basic mobs. Add in a less claustrophobic FOV and a sterner frame rate and you've got a hype clip that makes me want to play a game I know I don't like.
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