Highlights

Thursday, 10 November 2011

V



Looks like we're heading back to Los Santos for Grand Theft Auto V. Rockstar's sideways glance at LA last appeared in 2004's hugely ambitious Grand Theft Auto: San Andreas, a game that effortlessly juggled a mid 90s gangbanger narrative, and statewide crime sprees. Bop to the top, and you could set up home in Las Venturas, a gaudy Vegas analog. San Andreas was as close as the series has strayed to becoming a statistics RPG. Financial strategising ticked away in the background, and hero character CJ could go to seed if your caloric intake wasn't burnt off down the virtual gym. Bored gamers could comb the endless forest landscape for an elusive (impossible?) glimpse of a Sasquatch.

Will GTAV match that level of detail? This clip at least suggests the series's satirical bent is intact, at least as much screen time is dedicated to scenes of financial fallout as interactive criminality. GTA thrives in these quiet mission moments - peeling to your next objective, ears full of in-universe shock-jock speak. It's also refreshing that Rockstar North are selling the experience of interacting with a functioning fortress city, rather than just sandbox havoc. Fingers crossed Rockstar North aren't too proud to take pointers from Rockstar San Diego's Red Dead Redemption, a title that did much to de-fuss the company's open-world template. Missions were ruthlessly checkpointed, progression also eased with recharging health and a simplified gunplay system. The developers might also want to take a look at Volition's Saints Row series, which, despite a low-rent personal image, manages to present an easy, intuitive series of control systems.

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