Highlights

Saturday, 27 February 2010

"Such heroic nonsense."



Disaster Year would like this to be good please. Transformers: War for Cybertron can easily trump the turgid movie cash-in interacts by remembering that the robot's state-to-state metamorphosis should be a sugar-high constant rather than a 'special' move. Mid-leap, mid-shoot, mid-anything, you should be able to stab at a button and change, rather than having to wait until the figure is grounded in some sort of boring stability. Constant transformation should be the order of the day. Write it on your whiteboards! War for Cybertron promises two campaigns - one for each faction. Unfortunately the Decepticon campaign seems to revolve around aeronautics snide Starscream, rather than mighty Megatron. Disaster Year's dream Transformers game would be a playable version of the life of this misunderstood folk hero, from his days as a ruthlessly efficient gladiatorial plaything, to his servile contract with a cosmic Satan, and attendant identity crisis. Transformers: Emperor of Destruction has a nice ring to it.

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